Increasingly, video games give players the ability to fine-tune their experience in a way that TV shows and movies still can't.
In games such as "Gears of War," players can turn on filters that remove the mature language found in the game's dialogue and the blood and gore that fills the game. You're still shooting the game's monstrous Locust and Lambent. But the sprays of blood and the ability to blast an enemy into bloody chunks of meat is removed.
The result is a much-tamer depiction of violence against fictional creatures. So does the game deserve a second, filters-on rating from the Entertainment Software Ratings Board (ESRB)?
"Ultimately, we feel our rating should reflect the most extreme content possible, regardless of whether filters can eliminate or diminish some of that content," said ESRB spokesman Eliot Mizrachi. "Having a secondary 'filters on' rating would not only be potentially confusing for parents that are unaware of those settings, but may not provide those parents assurance in terms of avoiding their child's exposure to certain content since these filters aren't usually lockable and can typically be switched off by the player."
Mature filters have been around in "Gears of War" since the first game hit the Xbox 360 in 2006, but initially there was some debate over whether to include the option.
Some in its developer's studio worried that including the filters would mean they were no longer staying true to their "creative vision," said Rod Fergusson, Epic Games' director of production. Ultimately, he said, they decided that wasn't the case and that including them had some benefits.
"Yes, in our minds the game is a better experience without filtering, but it's still a great game with filtering turned on," he said. "And, at the end of the day, if these types of filters mean that a larger number of players get to experience our game, then it is certainly worth the effort."
Filtering has evolved