"Look at it" would be the first step. There is no second step necessary.

Just in case you can't see it:

Quality work there, guys.

MUSIC The “strange world” of library music gets its due at Pitchfork:

Typically relegated to crate-digger curiosities for their role as sample fodder, library music records of the 1960s and '70s tend to hinge more on utilitarian mood-setting than distinct personality. Composers could labor under multiple pseudonyms, artist names were frequently relegated to the back sleeve, and some labels—particularly London's KPM, which released almost every single one of their LPs in the same olive-green sleeve—thrived while putting their own brand over a musician's particular identity.

Call it the other side of poptimism: Just as the super producers, TV talent-show alumni, and focus-grouped songwriters of the Hot 100 are capable of making transcendent songs from their so-called “assembly lines,” so too were the under-attributed composers and studio orchestras of previous eras, whose biggest hope was for their work to find its way into the score of a low-budget sci-fi film or a two-season cop thriller.

Nothing on the vast CBS EZ cue library, as I believe it was called; it was used extensively in old radio shows, and as I far as I can tell there’s no compilation available online, only snippets.  

DIRK MUST DIE Wonderful account of the dying days of the arcade, with attention paid to the most difficult and expensive game of all time: Dragon’s Lair.

Like everyone else, I wasted a lot of my parents’ quarters playing Dragon’s Lair and lasting for about 2 minutes before losing all five lives. Fortunately, the local grocery store had a Dragon’s Lair cabinet, as well as a couple of other games, so I got many occasions to practice.

One day I was sitting in our apartment reading a video game magazine (nerd!), and in the back was a little section of classified ads. My eye was caught immediately by the words “Beat Space Ace and Dragon’s Lair!” For a few bucks, you could send away for this random guy’s strategy guide, which listed all the moves and when to make them.

Please realize there was no residential internet. We had a computer, but no modem. There was no just going to Google for an FAQ or walkthrough. If you didn’t know the moves, you just didn’t know them, unless you knew someone else who knew them, which of course you didn’t.

Short read; worth your time.

Votd Oh, come on, that’s really not dash-cam highlight reel material, is it? I mean, it’s sort of funny, the sound the guy makes, but HOLY MOTHER OF INTERNETS