Electronic Arts took a chance with the latest installment of "Medal of Honor," moving the series from its World War II origins to a contemporary setting. It's no secret that the franchise has lost its way over the years, and it has the declining review scores to show for it. Those who pinned their hopes on the change in venue fixing the problems are likely to be disappointed by the results.

The game's single-player campaign isn't bad, but it hardly feels inspired. If you've played any of the modern-day military shooters, you've experienced most of "Medal of Honor's" set pieces -- a helicopter-based shooting segment, a section where you paint targets for air support and other levels where you and your bearded buddy sneak through camps as snipers.

The campaign lacks the excitement that would help it stand tall against the considerable competition. Character animations are gimpy, weapons feel slightly underpowered and the artificial intelligence is downright suicidal. This works to your advantage when enemies show a complete disregard for cover, rolling out of safety to stake out firing positions in the open.

The story is standard fare, with players taking on a variety of raids and infiltration missions throughout Afghanistan. The narrative switches perspective several times, but since none of the characters is particularly memorable, it's tough to care too much about what's going on. The pacing bounces around, too, with one nighttime section in particular dragging on too long.

Admittedly, a lot of people won't bother with the single-player campaign. After all, the biggest draw for most military shooters is the multiplayer mode. While the experience is technically competent, it ultimately doesn't have the same spark as developer DICE's flagship franchise, "Battlefield."

There are three classes in multiplayer -- riflemen, special ops and snipers. Each class levels up independently, with experience unlocking new gear. There aren't any "Modern Warfare"-style perks, so you know that every player you face on the battlefield can take as many bullets as the next.

Combat Mission is the most ambitious of "Medal of Honor's" multiplayer modes. Coalition forces must work through a series of five connected missions while the insurgents try to prevent them from succeeding. For instance, in the Mazar-I-Sharif Airfield level, the Coalition starts on the outskirts of a dilapidated airfield. Their ultimate goal is to download data from a laptop on the far end. To get there, the team must destroy a roadblock (allowing tanks to pass farther into the battlefield), blast through hangar doors, secure an area with the help of a mounted rocket launcher, kill enemies around a downed helicopter, and then work toward the building containing the computer. This fast-paced mode is complemented well by the game's generously short respawn times.

Sector Control is essentially "Battlefield's" Conquest mode, with two sides fighting to control three objectives. In Objective Raid, Coalition forces have to defend a pair of objectives from enemy sabotage.

The game's eight maps are diverse, drawing inspiration from pivotal moments in the single-player campaign. Mazar-I-Sharif provides plenty of hiding spots, as players sprint from hollowed airplane shell to hangar and back. Snipers will undoubtedly fall in love with some of the game's more urban settings, including Diwagal Camp, which features insurgent emplacements in caves perched above the village's mud huts.

The Shahikhot Mountains map unfortunately highlights a larger problem with the game's balance. Defenders are holed up in a small camp tucked into a snowy mountaintop. With only a few paths into that camp -- most of which are easily monitored by snipers -- attacking quickly becomes futile. After a few waves of spawns are neatly killed, defenders rack up the kill streaks and can then use the bonuses to ensure that the momentum doesn't shift. Once a team has gained the upper hand, it's quite difficult to stage a comeback when the enemy team can blast chokepoints with rocket barrages. Teams could work the score chain system to their advantage on offense, as well, unleashing a coordinated hoard of rockets and mortars.

The obvious solution for comebacks is to stop dying, but the spawn system doesn't do players any favors. If you're on the insurgent team, you'll spawn in predetermined points. Coalition players who spawn on teammates don't get to specify which member they want. The AI is supposed to link players invisibly into predetermined squads and use that to choose optimal positioning, but it often plopped me down right into an enemy's sights. This works both ways. I'd be in the middle of blasting someone when one of his teammates would pop up beside him out of thin air. It's easy to take advantage of their temporary confusion and make it a two-fer, but those kills feel hollow.

All the parts for a great multiplayer experience are here -- class unlocks, a variety of familiar modes, lots of guns -- but they don't come together in a way that makes "Medal of Honor" a must-play shooter. Military buffs might enjoy it on some level, but in such a densely packed genre, EA must try harder to stand out.