Learning is a game to Brock Dubbels and the students in his class at Seward Montessori in Minneapolis.
They spend their school time together playing off-the-shelf video games for the Nintendo Wii and other popular systems. But the 26 sixth- to eighth-graders aren't learning from the games' content. They're gaining key skills simply by playing and studying the games.
"It connects to their lives," Dubbels explained. "Research shows that kids want to perform where they have competence. Games are part of their lives."
That's where Dubbels' Video Games as Learning Tools class comes in. Over a three-week period, the kids split up into groups and play video games. They also take notes. The goal is to explain how the game is played, how a player might win and how the game is designed. By the end of the session, the students will have created a multimedia presentation, including lots of writing, about their games that is then uploaded to the Web.
It's the modern version of a book report.
Sure, the kids are playing. But Dubbels, who has a background in cognitive psychology, says they're also improving reading comprehension, learning to work cooperatively, building technical-writing skills and incorporating technology into their studies.
That resonates with the kids who elected to take Dubbels' class, such as Genevieve Paule, 14.
"I like video games a lot, and I thought it would be cool learning about how to learn from them," she said on the first day of the class in the school's media center. "It's going to be really interesting, because all I've ever done before is play them for fun. But now I get to play them for class and actually learn about how they help people learn."