Zombies rule

“Resident Evil” games helped make survival horror a mass market phenomenon. The latest in the series is called simply “Resident Evil,” a high-definition remaster of a 2002 remake of the original 1996 PlayStation game about a secret police group that ends up marooned in a hillside mansion overrun with zombies. The 2002 remake was a high point in video game history, something which, at the time, seemed like a visionary artifact sent back in time from the future. Thirteen years later, its layers of delicately intertwined systems are as powerful as ever. “Resident Evil” still works beautifully. Its sound effects, cinematic cameras, zombies, corrupt corporations, lush visuals and biochemical experiments create an interactive system that bridges the gap between what you cannot see but know through intuition, and what you see but know isn’t real.