Entrepreneurs' 'Bundle' banks on a market for no-tech fun

When they think long-term, tech is involved, including software that writes questions for the game.

The Philadelphia Inquirer
July 6, 2018 at 6:00AM
Cassie Collier and Jacklyn Collier pose for a photo with their customized board game " Bundle ", during an interview in Philadelphia, Pa. Thursday, June 21, 2018. The sisters are in their 30s -- one a former Peace Corps volunteer in Nicaragua with a master's from Harvard; the other an actress with a masters of fine arts in theater. They are currently roommates in New York City, but deep down are still coal region girls, born and raised in Mt. Carmel, Northumberland County. Their passion for home
Cassie and Jacklyn Collier offer three versions of their board game. (The Minnesota Star Tribune)

Who launches businesses in this tech-obsessed society with products that don't require a watt of electricity or a blip of Wi-Fi?

At Bundle, the answer is two sisters raised in a game-crazy house in upstate Pennsylvania who, as adults, want to help create for others that "environment for authentic conversations and laughs" through board games, said Cassie Collier, co-founder and CEO, who runs the company with older sister Jacklyn, the chief operating officer.

In the Collier household in Mount Carmel, Pa., games were beloved. "It's a simple life," Jacklyn, said of her hometown, where her father, Jack, worked in quality control at a plastics company and her mother, Millie, in mental health — and the closest movie theater required a 45-minute drive. "We created our own fun. It was part of our DNA."

Their board-game company loosely dates back to December 2013. That's when their Christmas present to their parents was a board game Jacklyn and Cassie made, based on family inside jokes and memories. It went over so well, they started making board games as gifts for friends.

Last year, during a July 4th party in New York, someone suggested the sisters should start a company and sell their customized games on Etsy. After thinking about it, the sisters decided to go for it.

They developed a prototype, built a website, secured copyright protection on any text within the game, and, by late September, started accepting orders.

Bundle — ideal for a game intended to bring people together over nostalgia — offers three standard versions: couples, family and bachelorette, each for $35. Customized games, built from client answers to questions the Colliers send them, are $65. In May, the sisters raised $15,000 and generated 200 orders for their Bundle board game.

When they think long-term, tech is involved, including software that writes questions the Colliers now do by hand.

"Eventually, it would be great to have a Bundle app" so people who can't be at the same place at the same time can still play together, said Jacklyn, adding, "but we are not tech-savvy." Where they excel, she said, is "real, human, person-to-person contact." No batteries required.

about the writer

about the writer

Diane Mastrull

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