Minnesotans who remain frustrated by the pace of electronic gaming expansion earmarked to finance the Vikings stadium can take some comfort in one certainty: The regulatory climate here — much like the weather — is very different from what one finds in Florida.
In case you missed recent news from the sunny South, Florida's Lt. Gov. Jennifer Carroll resigned March 12 amid a state and federal investigation into an Internet sweepstakes company that ran a quasi-gambling operation. Before Carroll became lieutenant governor, she served as a consultant for the firm Allied Veterans of the World.
Allied operated as a charitable nonprofit for veterans, but authorities allege that it exploited a loophole in Florida law in building a $290 million illegal gaming operation that donated only $6 million. Lawmakers are now considering a ban on the state's 1,000 online cafes, whose customers buy Internet or phone cards that allow them to play games much like slots or video poker.
The mess in Florida is relevant here because regulatory oversight in Minnesota is being blamed, in part, for the slow introduction of new forms of charitable gambling tied to public financing of the Vikings stadium.
State gaming officials defend their deliberate approval process, pointing out that proper vetting of manufacturers and distributors of new e-pulltab and e-bingo games is essential to maintain clean and credible charitable gaming in the state.
So who's to blame for the fact that only about 200 bars and restaurants have introduced e-gaming, with expected incremental revenue of just $1.9 million for the year, when projections as recently as last fall were that 2,500 locations would generate $17.1 million for the stadium project in 2013?
The nonprofits that run the state's 2,800 charitable gaming operations are at least partly responsible. They had been hoping for meaningful tax relief from the Legislature and wanted e-gaming expansion, but many remain bitter that they received only minor tax breaks in return for the state's staking a claim on an anticipated $36 million in new revenue from e-gaming to pay off stadium bonds. And some charities have been hesitant simply because e-gaming represents significant change for their organizations and the bars and restaurants they count on as partners.
At the same time, the stadium bill passed despite widespread skepticism at the Capitol about the expected pace of e-gaming regulatory approvals and about the revenue estimates. As the Star Tribune's Jean Hopfensperger reported Sunday, regulators relied heavily on advice from gaming firms in making revenue projections, while the charities were largely out of the loop. That contributed to the high estimates.