On his first real attempt at developing a children's game, St. Paul ad man Reyn Guyer came up with a novel idea: using humans as board pieces.
It was with that core principle that Twister, the party game that forces players to contort themselves in awkward and amusing positions, was born.
Nearly 50 years later, it remains a cult phenomenon — virtually unchanged from the original 1966 concept that provided only a vinyl polka-dot mat and a spinner. An estimated 65 million people have played the game that invaded pop culture, once entangling the characters from "Friends" into a giant heap on the colored dots while trying to reach right-hand-on-red.
Twister was inducted into the National Toy Hall of Fame on Thursday, joining the puppet and Super Soaker as this year's class of playthings that stand the test of time.
"Some saw Twister as a passing fad, but large-scale Twister matches, popular on college campuses in the 1980s, boosted sales," said Nicolas Ricketts, curator at The Strong museum where the hall of fame is housed.
As co-inventor of the game, Guyer said he was delighted but unsurprised by the distinction. Twister's longevity comes from its inherent uniqueness, he said.
"Important breakthroughs usually break a rule, where people have formerly said 'you can't do that.' Twister broke that kind of a rule," said Guyer, now 80 and living in Florida. "It allowed people to be more intimate in a fun, social setting."
But its creativity was also fuel for controversy for Twister's critics, who labeled the game "Sex in a Box" because of its ability to put players of the opposite sex in extremely close and often provocative positions.