Qualcomm is rolling out a dedicated chip targeting virtual reality/augmented reality headsets in hopes of driving the nascent market into the mainstream.
The chip from the smartphone semiconductor maker targets virtual reality/augmented reality gear at affordable prices — in the $200 range (Facebook's Oculus Go is $199).
By having a dedicated virtual/augmented reality chip, Qualcomm said it hopes to be able to drive a better experience for untethered AR/VR devices — with longer battery life, lower temperatures and better video/audio.
Qualcomm is the first major chip designer to produce a system-on-a-chip specifically for virtual realty/augmented reality. In the past, it has supplied smartphone processors that were sometimes tweaked for VR/AR customers.
But other chipmakers could follow suit. Both Intel and Nvidia have virtual-reality programs that supply headset makers with computer processors and graphics chips.
Qualcomm is calling its AR/VR chip platform the Snapdragon XR1, and it was unveiled last week at the Augmented World Expo in the Bay Area. The chip is tailored for high-definition video, audio, graphics, head tracking, speech recognition, jitter reduction, low latency and controller support, among other features key to virtual reality.
Many virtual-reality headsets, such as the Samsung Galaxy Gear VR and Google Daydream, are essentially accessories to smartphones. In addition, there are powerful gaming virtual-reality headsets such as Oculus Rift, HTC Vive and Sony PlayStation VR.
They are typically linked via cables to souped-up gaming computers or consoles and cost $400 or more. But the untethered cheaper VR sets are gaining traction this year.