Sure, exercise is good for you. The only problem for many people is the part where you have to get up and actually move around. But what if you could turn the activity into a fun game?
That's the idea behind "Wii Fit," the latest sensation from Nintendo, coming Wednesday for its hot Wii video-game console. Anyone who has experienced the Wii's motion-controlled games knows that playing them can be quite a workout, but "Wii Fit" takes that concept to a whole new level of exhaustion. The goal is to make physical fitness fun for the whole family.
The $90 package includes a game disc and the main component of "Wii Fit," a hefty balancing board -- similar to the platform used for step aerobics. The wireless accessory basically is a sophisticated, floor-based game controller. It senses your weight and movement as you step on it and uses that data to control onscreen games and exercises designed to improve your balance, posture and fitness.
I've never done yoga or aerobics, and I don't care for health club-style workouts on machines. I've always preferred actually doing something, such as playing racquetball. But I'm game for "Wii Fit." So I set it up and give it a go.
Time for some testing
The first thing I see on the screen is an animated version of the balancing board along with overly cute music and voices -- a sure sign that Nintendo is behind "Wii Fit." It wants to know my height and birth date, so I enter the info.
After some mumbo jumbo about why it's important to have good posture, I'm prompted to step on the board to measure my center of balance. It will be no surprise to anyone who knows me that I'm a little off-balance -- slightly favoring my right side. Perhaps I'd like to do a Basic Balance Test, it suggests.
So I lean to the left. I lean to the right. I'm trying to get two opposing bars to remain stationary in a designated area on the screen by shifting my weight just so, but by the time I figure out how to do it, my 30-second limit has expired. I don't finish the fifth and final round.