Microsoft and Sony delivered new video game systems just in time for the holidays, but their moment in the spotlight may quickly be eclipsed by the growth of games on smartphones and tablets.
For the second week in a row, customers lined up early Friday for midnight sales at stores around the country as Microsoft Corp. rolled out the Xbox One. A week ago, Sony Corp.'s PlayStation 4 was introduced amid similar scenes of buyers waiting in lines.
But video game industry executives and analysts say the $400 PlayStation 4 and $500 Xbox One don't really threaten each other because they appeal to different fan bases that are already established. Both Sony and Microsoft should sell millions of units by the end of the year, analysts say.
The new consoles are arriving just as game-playing habits are changing. Sony and Microsoft "are releasing their next-generation video game consoles to a market that may be moving in another direction due to the popularity of mobile devices," Gartner, a market research firm, said in report last month.
Gartner predicts casual games on smartphones and tablets will account for 14 percent of worldwide video game software and console sales this year, compared with 12 percent last year. Two years from now, casual games will be 20 percent of the total video game market, Gartner predicts. In that time, the overall market is expected to grow from $93.3 billion to $111.1 billion.
Casual game sales still don't come close to combined console hardware and software revenue, which Gartner says will account for 47 percent of the worldwide video game market this year and rise to 50 percent two years from now.
Even so, the rise of casual games has the industry and retailers concerned, says Peter Warman, CEO of Newzoo, an industry market researcher.
"Microsoft and Sony both realize this, and are trying to increase their grip on money going around on the other screens," said Warman. "Retailers are worried, as they see the majority of money spent on [smartphone and tablet] games now take place through digital distribution or within the game in micropayments."