When Chris and Rebecca Rider sit down to watch a romantic movie together, they don't pop in a DVD or turn on the DVR. They fire up their video game console.
Once kept in rec rooms for a family's gamers, Microsoft Corp.'s Xbox 360, Sony Corp.'s PlayStation 3 and Nintendo Co.'s Wii are increasingly being used by people who have no interest in helping Mario save the princess or the "Call of Duty" soldiers win the war.
Chris Rider, 31, began playing video games on his family's Atari in the early 1980s. He stood in line all night in 2005 to buy an Xbox 360 the day it went on sale. But he knew things had changed in 2009 when he sent his wife a text message at 2 a.m. and discovered she was awake, using the Xbox to stream episodes of the Scott Bakula drama "Quantum Leap" via Netflix.
Now the Los Angeles couple watches so many movies and television shows through their game console that Rider has considered canceling their DirecTV subscription.
"Since I'm a gamer, I'm always going to need a console," he said. "So why bother with anything else if I don't have to?"
Media machines for millions
When nearly 50,000 industry professionals gathered in downtown Los Angeles recently for the annual E3 video game conference, players like Rider were front and center in their minds. Instead of focusing just on such hot new titles as "Halo 4" and "God of War: Ascension," companies were also showing off applications that turn their game consoles into media machines.
Video game consoles are now the most common means by which people watch content from the Internet on a television set, according to a recent study by Leichtman Research Group. Microsoft recently reported that Xbox 360 owners spend more time online watching video and listening to music than playing games.