Computer wins at Go, humans are disappointed

Chess was one thing. But for a machine to beat the world's top human at Go?! It's unthinkable.

Bloomberg News
March 15, 2016 at 10:32PM
South Korean professional Go player Lee Sedol puts the first stone against Google's artificial intelligence program, AlphaGo, as Google DeepMind's lead programmer Aja Huang, left, sits during the final match of the Google DeepMind Challenge Match in Seoul, South Korea, Tuesday, March 15, 2016. A champion Go player scored his first win over a Go-playing computer program on Sunday after losing three straight times in the ancient Chinese board game, saying he finally found weaknesses in the softwar
Lee Sedol placed a stone to start a Go match against AlphaGo the computer on Tuesday in Seoul. AlphaGo won four of five games against the top-flight pro. (The Minnesota Star Tribune)

Put away your worries about how all the major presidential contenders have abandoned a bipartisan consensus on trade, or whether any serious financial instrument will ever again earn serious interest. In Seoul, a genuine tragedy for the human race has taken place.

AlphaGo won. The computer, developed by artificial-intelligence researchers at Google, swept the first three games in its five-game match with Lee Sedol, the world's best player of the game Go. Lee won the fourth and, on Tuesday, lost the fifth.

It wasn't supposed to be like this. Sure, the best computers have been crushing world chess champions for more than a decade. But Go — Go was supposed to be unsolvable. Or at least not solvable so soon. AlphaGo might have beaten the European champ last fall, but he was ranked something like 229th in the world. No big deal.

Go was safe, we thought, because Go was different. It's not just calculation. It's intuition. It's an aesthetic. It's a feeling for structure. It's a calm appreciation of space and shape and direction. In short, it's art.

I was introduced to Go as a college freshman, and very soon those of us who were serious about the game — mostly math and science nerds — looked down our noses at mere chess players. In the 1990s, we had a good laugh when computers began to trounce chess champions. Go, we were sure, was safe for decades to come. The number of legal positions in Go dwarfs the number of legal positions in chess by many orders of magnitude. Brute force would never solve Go.

The transcendent difficulty of Go has long contributed to its allure. In the West in particular, the game has carried an aura of inaccessibility that adds to its mystery. "Not one in a hundred European residents in Japan," complained a British observer in 1906, "has had the patience needed to learn and appreciate the merits of 'Go,' or to enjoy playing the game." Writing in the Pall Mall Magazine, he went on to praise Go for what it might teach about discipline and strategy.

Alas, he went on, the game was too difficult for most Westerners. The only ones who might play it well were those who possessed "the brain-faculty of persistent memory in the midst of distracting dangers." The "great merit" of Go, he wrote, was "its combining the opposite qualities of simplicity and complexity." He added: "You will lose if you do not perceive your opponent's real objective as clearly as you must bear your own in mind while concealing it."

This last point, of course, is common to games of skill, but somehow in Go seems more so. It's often called the most perfect game of strategy ever invented. (OK, devotees of Hex will disagree.) Most important, Go was supposed to be the game least likely to be broken by the machines.

Oops.

Don't get me wrong. I'm not anti-tech. Yet I will confess that I am no transhumanist. I like to imagine that there will remain areas of uniquely human endeavor. So if the world of games has been conquered, what realm might the humans still protect?

One possibility is the arts, often said to be such complex products of observation, experience, imagination and emotion that they take years or decades to master. Surely there Homo sapiens must remain champion. But, no. Even in the arts, the gauntlet has been tossed down.

Take poetry. I remember the crude programs we came up with in high school and college. The IBM mainframe would groan and struggle and after hours of debugging spew forth something like this: DOWN BY THE BROWN HORSE VERILY / THE RED HOUSE SADDENED MERRILY. Now you can take an online challenge to figure out whether a poem was written by a computer or a human. Mostly you'll be able to tell, but it's getting harder.

Computers are writing classical music. The results, though not yet near genius level, can be beautifully haunting. Computers are writing novels. Not very good ones, but give them time.

Cheerleaders for AI look forward to the day when computers will fall in love and have their hearts broken, wonder about their place in the universe and perhaps begin to resist their oppression at the hands of the humans. Cheerleaders for humanity keep marking barriers and insisting that they have found the one the machines will never cross. But the circles are getting smaller.

Stephen Carter, a Bloomberg View columnist, is a professor of law at Yale University.


South Korean professional Go player Lee Sedol answers a reporter's question during a press conference after finishing the final match of the Google DeepMind Challenge Match against Google's artificial intelligence program, AlphaGo, in Seoul, South Korea, Tuesday, March 15, 2016. Google's Go-playing computer program again defeated its human opponent in a final match on Tuesday that sealed its 4:1 victory. (AP Photo/Lee Jin-man)
Lee Sedol answered a question during a news conference Tuesday after his final match against Google’s artificial intelligence program, AlphaGo. Lee lost three games, then won one before dropping the finale. (The Minnesota Star Tribune)
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