Amid the towering piles and teetering stacks of video games that arrive every year, there are always some that nag: the ones that got away. So, here are the most interesting games of 2011 that deserved more attention.
"Rift," introduced in March, is the best online fantasy game that is not called "World of Warcraft." "Rift" has sold more than 1 million copies and has been a worthier competitor to "World of Warcraft" than other online fantasy pretenders such as "Warhammer Online" and "Age of Conan."
As the debut game from the heavily financed startup Trion Worlds, "Rift" has been impressive. The graphics appear more realistic (though not necessarily more attractive) than those of "World of Warcraft," and the Trion team went beyond "WoW" in giving players the flexibility to customize their characters' magical and martial abilities.
But the real test of a massively- multiplayer online game such as "Rift" or "World of Warcraft" (or a more recent newcomer such as "Star Wars: The Old Republic") is whether the game's developers and players, together, create a community and product that can grow for years. Like so many other online games that have dared challenge "World of Warcraft," "Rift" has not seemed able to sustain its initial success.
Logging back into the game recently, I was disheartened to see that my server (or copy of the game world) had become a practically uninhabited ghost town. Transferring to another server I found a small hardcore band of players, but it was like finding a band of survivalists huddling in a vast, otherwise deserted metropolis. A big part of the problem is that "Rift" and Trion have repeatedly proved themselves vulnerable to hacker attacks.
I hope that's not the kiss of death for "Rift" because it's a well-designed, involving game. If you're burned out on "World of Warcraft" and are looking for another top online fantasy game, "Rift" deserves a shot.
The original "Deus Ex," released in 2000, remains one of the top cult hits in game history. "Deus Ex: Human Revolution," published by Square Enix in August, does a reasonably good job of living up to the original.
"Deus Ex" is basically a cyberpunk franchise set in a near-future Earth defined by rapacious corporations and the widespread social effects of cybernetic enhancement. The key to the series has been in the ways it gives players multiple strategic paths for developing characters and multiple tactical options for tackling specific situations. Do you blast the enemy guard with a bullet to the face, sweet-talk him, sneak around the back or maybe hack into the security computers?