The world is getting a whole lot smarter.
Or at least it should be, based on the passionate interest in solving puzzles and sales of brainpower-boosting electronic and computer games in the past few years.
Electronic and computer games have gone from sales of $70 million nationwide in 2003 to an estimated $225 million in 2007, according to those who monitor brain health.
These activities provide the equivalent of a brain workout.
"The more you use your brain, the better it's going to function," says Alvaro Fernandez, chief executive and co-founder of SharpBrains.com, a website that tracks the business and science of improving brain health. "Two years ago, no one understood brain training, and that the brain continues to form new connections when stimulated in the right ways."
Just as exercising your body improves your physical form, solving crosswords, Sudoku, logic puzzles and computer mental fitness games improves your mind and increases your brain cells.
Although puzzle solving has been popular for years, the technology of improving the brain with online puzzle websites and computer brain-enhancement programs has gained an edge. Fernandez notes, though, that programs such as Nintendo's Brain Age are not scientifically based.
For those serious about strengthening brainpower, he recommends MindFit (rated No. 1 by the Wall Street Journal and winner of the 2007 ASA Best Product Award) and Posit Science, an auditory-based program. Both were designed based on scientific studies of the adaptability of the adult brain.