If you ask a teen what the "M" rating on a game means, he'll tell you: Hide it from Mom and play it with the headphones on. That's the good stuff. If it's not "M" it's probably "Hello Kitty's Cupcake Bunny Picnic Parade 2: Sparkle Love Rainbow Day" or "The Sims: Accountancy Fever." Audit books in real time across a network! Yeah, right.
The rating might be catnip, but it's not always honored; somehow kids manage to get the games. (Or find them in Dad's sock drawer.) Seeking to keep "Mature" games out of the hands of Impressionable Youth, a law was passed to fine merchants who sell or rent the discs to juveniles. The fine? A crushing $25. I'd say the law was struck down this week, but I don't want the column to get an M rating.
The law was gently overturned.
The ruling included a brief bit of familiar equivalence. You know the argument: This venerable old famous thing is violent, so this new violent thing must be accorded the same protections.
Wrote Judge Roger Wollman of the 8th Circuit Court of Appeals: "Indeed, a good deal of the Bible portrays scenes of violence, and one would be hard-pressed to hold up as a proper role model the regicidal Macbeth. Although some might say that it is risible to compare the violence depicted in the examples [of violent games] offered by the State to that described in classical literature, such violence has been deemed by our court worthy of First Amendment protection, and there the matter stands."
Well, yes. Anyone who's read "Mack-Daddybeth: Grand Theft Kingdom" knows this. Ridin' around in his horse-drawn whip, whackin' kings. The Bible? It's all about smitin' and fightin' and pilin' up mad stacks of Dead Pharaohs.
Oh, please. The Bible: "A tenth part of their number was cast into the pit, and sore were their hearts and loud their lamentations, so they didst gird their loins anew awaiting the end of the sentence." Game: every piece of processing power is used to show an alien's head removed with a shoulder-mounted rocket. It is a risible distinction.
It's one thing to use violence to make a moral point or illustrate history, and another to use violence for empty entertainment. The latter has a long history as well, but that doesn't mean we should look at the psychological makeup of a 30-year-old gamer and a 14-year-old gamer and shrug vive la difference.