Thirteen-year-old Travis Mauer is addicted to the new exercise equipment that's hooked up to video games at the North St. Paul Community Center -- the unlikely home to Minnesota's first "exergaming" facility.
With strobe lights flashing and music blaring, Mauer climbed on a stationary bike that powered a virtual all-terrain vehicle on the video screen in front of him. The faster he pedaled, the quicker the vehicle blazed trails through the desert.
"When you play these [games], you forget about being tired," said Mauer, his face flushed. "You don't get bored."
This modest community center, it seems, is on the cutting edge of a fitness trend sweeping suburbs and cities across the nation. Last month, North St. Paul opened its "XRKade," introducing what appears to be the first virtual fitness center to Minnesota.
Like many suburbs, the city wanted to create a teen hangout to offer them something positive to do -- as well as keep them from driving into the big cities or hanging out at the malls.
After a city official read about the new gaming trend, and the XRKade package of games in particular, the city decided to chuck the traditional teen center with puffy couches and pool tables.
"The idea of combining video and fitness was a natural," said city administrator Wally Wysopal. "About 98 percent of teens play video games, plus there's a growing concern over childhood obesity."
"It's a concept in its infancy and has room to develop here," said Wysopal, noting that the center has been contacted by about a half-dozen other communities about the concept.