Jeanna McMahon's night-elf priest, Amallia, was taking damage fast. Hooded figures flung greenish-blue orbs that inflicted digital pain on the priest and her allies. Amallia set about healing the group, but it was too late. The explosions and cries of the skirmish faded. Amallia and her crew -- a mixture of bulky men, slender scantily clad women and misshapen monsters -- lay dead on the ground.
"And I just got rocked. That wasn't supposed to happen," McMahon concluded at the end of the battle.
McMahon shook it off and continued playing "World of Warcraft," a massive multiplayer online game, where players work together in a virtual universe to accomplish designated tasks. "World of Warcraft" is one of many role-playing games, or RPGs, that McMahon plays.
McMahon, 25, of Eagan is what many consider a hard-core or "core" gamer, a player who devotes countless hours to a specific video game, like the 157 days' worth of game play (3,768 total hours) McMahon has put into her "World of Warcraft" character, Amallia.
There's also 34-year-old Molly Glover of Eden Prairie, who plays RPGs like "Assassin's Creed: Revelation" and "Fable 3" about 10 hours a week on her PS3 or Xbox 360. And Carla Barnes, 26, of St. Paul, who is all about first-person shooters, also averaging 10 hours per week playing "Call of Duty: Modern Warfare 3" online.
McMahon, Glover and Barnes don't fit the stereotype of an avid gamer. They're professional women, a far cry from a teenage boy in his parents' basement.
Although their numbers are growing, they are often viewed as anomalies in the gaming community, getting noticed more for their gender than their game play. But these women view themselves differently. .
"I'm a gamer. I happen to be a girl," Glover said.