When the debate of Republican presidential candidates last week turned to the question of whether fantasy football should be regulated in the same way as gambling, former Florida Gov. Jeb Bush, an avid player, boasted of his own 7-0 record, then gave an evasive answer. New Jersey Gov. Chris Christie, however, blasted the moderators for wasting Americans' time with such frivolous matters.
The question was timely, and far from trivial. It has arisen most recently because federal and local law enforcement authorities are investigating fantasy sports websites such as FanDuel and DraftKings for alleged insider trading by employees, and the Nevada Gaming Commission announced that it viewed the online games as a form of gambling, meaning the companies would need licenses to operate within the state. States including Illinois are considering regulation, and Congress is getting in on the action with plans to hold hearings.
But the set-to at the debate was an illustration of how difficult it will be to define the legal parameters of the game, which its passionate players see as requiring skill, not chance, and for whom the money involved often is a secondary concern.
Fantasy sports arguably began in the 1920s with All Star Baseball, a board game that allowed players to pick and manage a team of athletes whose performance in the course of the game was determined by the past performance of real players and the random turn of a spinner.
But All Star Baseball, along with a more refined version called Strat-o-Matic, considered only players' past record, and couldn't factor in their future performance.
Two groups of sports fans in the 1960s devised a way to wed the idea of a fantasy team with the actual, future performance of players (as opposed to the random turn of a spinner). The first, connected to Bill Gamson, a Harvard psychology researcher, devised a game that allowed participants to "draft" real players into dream teams using a fictional budget of $100,000.
As the season unfolded, the real-time performance of the players collectively determined whether fantasy teams won or lost in matchups simultaneously taking place in a separate, fantasy league. At the end of the season, the winning team owner would collect the pot: the $10 entry fees that each person had paid to participate.
The game, which combined sports with statistical prowess, soon became a huge hit at Harvard. To avoid any association with gambling, Gamson named his game the "Baseball Seminar." The winnings — a relatively modest sum — were a minor consideration.