Is that a Gastly at the Government Center? A Zubat near Zygi's stadium? A Growlithe by Goldy Gopher's school? Better catch 'em, quick!
"Pokémon Go," the new augmented reality mobile game that sends people from their couches and out on the streets in hopes of capturing creatures in their neighborhoods, has become a global phenomenon since it launched last week.
To appreciate the extent of the game's social impact, all you have to do is look around at the vast number of people playing it. The game is more popular than Tinder and is poised to surpass Twitter in daily active users on Android. Pokémon-chasing investors sent Nintendo shares soaring Monday and added $9 billion worth of market value to Nintendo Co.
By Monday, thousands in the Twin Cities had downloaded the game and were traveling all over to play and collect the cartoon critters that first debuted in Japan in 1996.
Jack Bryan, a senior at Hamline University, said the game has sent him into the outdoors to explore his neighborhood for many hours of the day and night. Hopping from campus to campus, Bryan said he's made new friends while searching for more Pokémon.
"It's the summer of the geeks," Bryan said via e-mail. "We are breaking out of the basement and into the world, feeling confident as we're surrounded by other Pokéfans, exploring, training, energized by nostalgia, and eager to catch 'em all."
While playing the game, office workers downtown have their heads buried in their phones as they walk through the skyways. Dozens of kids gather at parks to participate in real-time Pokémon battles. Parents and their young children spend hours walking together to "catch monsters" and "incubate eggs."
Monica Wiant became "obsessed" with the game over the weekend and said it's a family-friendly activity that promotes exploration and exercise. Along with her 9-year-old daughter, Wiant, 38, visited restaurants, a church, local landmarks, the beach and Life Time Fitness to collect new Pokémon and battle nearby "gyms."