Tony Hawk's latest video game, "Shred," uses the motion-controlled, step-on board introduced for his 2009 Ride game to put players into the action. But Hawk, who has been in the gaming business since 1999, foresees more developments for his games.

He is intrigued by Microsoft's Kinect and Sony's PlayStation Move motion-sensing devices, which were popular this Christmas season. They use cameras aimed at the players to detect movement. Kinect is completely hands-free play, while Move also uses a controller that can be used for shooting or similar actions.

"There are many exciting ways to utilize that technology with current games that would enhance the experience. I would love to explore the possibilities with our Ride/Shred controller to add the element of full-body control," Hawk said.

In addition to the new video game, Hawk has a book out, "How Did I Get Here? The Ascent of an Unlikely CEO," co-written with his sister, Pat Hawk.

Q How are your motion-controlled games going to win over longtime fans accustomed to holding controllers or keyboards? Or, is "Shred" for a different audience?

A It is a different approach to gaming altogether. You are physically in control of the action, so it is immersive and much more rewarding when completing goals and challenges. The motions are subtle, so you don't need to be an experienced skateboarder to get good at it. I believe the audience is anyone not afraid to get up off the couch.

Q What is your favorite Tony Hawk video game?

A I am always most proud of our recent release because it includes all the best elements of our previous games, but I believe that "THPS2" ("Tony Hawk's Pro Skater 2") set the standard for our series and helped to create skateboarding as a genre of video games. Let's put it this way: It's the only game we released for iPhone so far.

Q How old are your kids? How do you feel about the time they spend playing video games?

A 17, 11, 9 and 2. I don't let them play all day, but video games gave me some great experiences and memories growing up. And they are learning how to use new technology in the process. I join them on a regular basis, too. Nothing like "Halo" family time!

Q Other than your titles, which three games get the most play?

A "Guitar Hero," "Halo Reach" and "Call of Duty: Black Ops." "Guitar Hero" introduced my 11-year-old to playing real guitar, and he loves it. In fact, he and his buddies started a band -- Cutback Curve -- that gets regular gigs. "Halo Reach" brings us together more than any other game, and they enjoy playing with their friends online. "Call of Duty" is my oldest son's favorite. It is constantly challenging, and the online play is incredible.

Q Looking at "How Did I Get Here?" makes me wonder where you went for advice or inspiration when you were getting your skateboarding company off the ground. Did you read books?

A No, I asked people within my industry for their advice and cautionary tales. We were in uncharted territory for the most part, so I didn't feel like a business textbook would help much.