For a brand to thrive, it needs to constantly reinvent itself. Sega isn't doing that and the once unstoppable hedgehog has been diminished to mere nostalgia.
The icon that helped launch Sega ahead of Nintendo during the Console Wars has been relegated to second-class superhero status from an overabundance of sub-par appearances and reckless business practices. As a staple of my childhood, I find this disconcerting.
Originally released in 1991, the inaugural Sonic the Hedgehog had unique gameplay, previously unseen graphics, and fast gameplay. Experiencing Sonic in the early 1990s was akin to the previous generation watching color television for the first time. This was the Launchpad of an iconic brand.
Sega followed up with an impressive sequel that gave most players their first-glimpse at the 3D gaming world through expertly-designed bonus stages. This feat should not be understated. Quality games (and a skilled marketing team) helped bring Sega from a market share of less than 10 percent to the dominate player in the industry.
Sonic ended the 16-bit era with a bright future despite some forgettable spin-off flops, such as Sonic Spinball (Sonic + Pinball = Disappointment). As Sega would soon learn, one failed spin-off is fine, but multiple failed spin-offs is not.
Sega's mismanagement during the 32-bit era created doubts about the company, including the business decision to release a new console (Saturn) without a title of its hottest intellectual property (Sonic). Doubts amplified as Sega faced increased competition from Sony's Playstation.
The decision to release Saturn (and then immediately pull the plug) was a move that likely cost Sega billions of dollars. There was a four year period between 1996 and 1999 with no major titles. Imagine this timeframe in the mid of a young gamer: going from eight to 12 without the creation of brand nostalgic. In the minds of these kids, Sonic is irrelevant.
This absence of Sonic during this period allowed Nintendo to dominate, and Mario 64 and Pokémon helped create a near monopoly on this age group while Sony converted mature gamers onto their platform (one of those gamers was me, and I still remain largely loyal to Playstation).