Canopy Co. in late 2012 hoped to drive a change in the way people interact with their iPhones, but it wasn't prepared when Apple Inc. redesigned the product that fall.
After spending last year back at the drawing board, executives from the Minneapolis company last week unveiled their latest concept for a pressure-sensitive case that wraps around the iPhone, essentially extending the phone's touch-screen interface to its entire surface.
The product, called Sensus, is a moonshot idea for the 13-employee company that's been backed by nearly $4 million in venture capital.
Success depends on Canopy's ability not just to interest retailers and consumers but also software developers, who would need to rewrite programs to take advantage of the case's ability to allow new inputs of the iPhone.
"We want to make sure that upon the release of the Sensus we have a value proposition," Andrew Kamin-Lyndgaard, Canopy's chief executive, said in an interview. "So we want to make sure there is a wide range of applications, not only games that are likely to garner a lot of attention, but utility, productivity and photography apps, and apps to make the iPhone accessible for people who are sight-challenged or completely blind."
He and other executives spent last week at the Consumer Electronics Show drumming up retailer and media interest in the device.
And they've sent versions of the case to about 1,000 software developers in hopes they will adapt new or existing apps to work with Sensus, which they hope to put on the market in the first half of the year.
"Whether they'll attract developers is yet to be seen," said Jake Joraanstad, who tracks iPhone-related accessories for his app-writing firm, Myriad Mobile of Fargo, N.D. "But I think Canopy is getting in at the right time because Apple is making a huge push for gaming right now and nobody else is doing what Canopy's doing."