MILWAUKEE — All it took was the mere mention of the words ''Slippery Fish'' for U.S. Speedskating national team coach Ryan Shimabukuro to purse his lips and shake his head.
There wasn't even a full question asked about the secret project using computer technology aimed at shaving fractions of a second off speedskating times to help the Americans bring home gold medals from the Milan Cortina Olympics. Just those four syllables were enough to catch Shimabukuro off-guard a little more than a month ahead of the Feb. 6-22 Winter Games.
''No comment. I don't know how you even know about that,'' said the genial Shimabukuro, who otherwise was forthcoming about all manner of topics during an interview with The Associated Press about his team and his sport while sitting in the stands at Milwaukee's Pettit National Ice Center, site of the Olympic trials for long track in January.
''No comment. Nope. Nope," Shimabukuro said. "Respectfully, no comment.''
So what, exactly, is Slippery Fish? And why would Shimabukuro — and some other folks connected to the American team — be so tight-lipped about it?
Using an app to make U.S. speedskaters faster
According to Shane Domer, U.S. Speedskating's chief of sport performance, the idea behind the program was to increase athletes' aerodynamic efficiency by reducing the amount of drag they create pushing against the air during a race.
For years, speedskaters, like cyclists, trained in wind tunnels to study that phenomenon.