When it comes to monsters, few graphic storytellers have such a peculiar kinship to the macabre as Sam Hiti. He's like H.R. Giger with a softer brush stroke and a sense of humor.
The Minneapolis-based cartoonist garnered national recognition in 2004 with his debut graphic novel, "Tiempos Finales." He followed that strange tale of a Chilean demon hunter with smaller comics, all of which dabbled into the realm of the ghoulish and grotesque.
"Death-Day" is Hiti's first major work in six years. While he has fielded offers from major publishers, he has stayed furiously independent, self-publishing the 176-page book in a wonderfully bound large format.
He is, in all respects, a monster auteur.
"Death-Day" is a sci-fi war epic. The book -- the first of a proposed four parts -- still deals in monsters, but its narrative arc represents a much grander story for the author.
Hiti parachutes the reader into the middle of a barren alien world, where waves of human battalions are waging a bloody offensive against an army of hulking beasts, each equipped with four bulging arms and a sharp deadly beak. The creatures are protecting something called the Black Orb, a dark sphere located at the top of a twisting, towering monolith. The humans need the Orb's powers to get home.
Hiti's line work is extremely loose (almost unrefined), but his wild strokes always seem to coalesce into a striking portrait of controlled mayhem. In "Death-Day," he's created an alien planet that looks like the Southwestern frontier of a Cormac McCarthy novel mixed with the mechanized contraptions of James Cameron's "Avatar." All of this is rendered in detailed black-and-white. Color, it seems, would just get in the way.
The playfulness of Hiti's artwork melds nicely with his sense of humor. The story revolves around a war-ravaged captain and his group of grunts, all of whom act more like aimless teenagers than real soldiers. They smoke Orb "weed" on the battlefield.