Video games: 'Skate 2' is another smooth ride

REVIEW The new game proves again that this franchise holds a clear advantage over the former champ, the "Tony Hawk" series.

January 31, 2009 at 11:12PM

For more than six months I've been reminding my buddy Kelly that "Skate 2" was coming out, and his typical response was telling me to shut up and stop talking about it. We were building up too much hype for it, and he was getting worried that we'd expect too much and get too little in return.

With the game's release, any fears we had were put to rest. "Skate 2" is a worthy sequel to the original, a game that redefined the skate genre and easily took the mantle away from the "Tony Hawk" franchise as the best skate franchise on the market.

"Skate 2" has its flaws, but if you are searching for a game that you can turn on and have fun with in about five minutes, you needn't look further.

A few years after the first game, you are newly released from prison and now must rebuild your street/skate cred. In your way is Mongocorp, a prototypical antiskating company that has redesigned New San Vanelona into a city that barely resembles what you remember before getting put in the slammer.

Mongocorp has capped and clipped all the good spots, although you'll soon figure out your way around them. EA Games could easily have given us the same city and no one would complain, but remaking the city and its environs opens up the skating creativity for you even more than before.

Photo and video shoots and S.K.A.T.E. competitions are back, and they are still the bread and butter of the game. There are larger-scale contests to enter, and part of the goal is to earn loads of cash and unlock tons of licensed gear. The amount of licensed material (from Girl, Lakai, Element and plenty of others) goes overboard, making parts of the game seem less about skating and more about pushing products.

The innovative controls have returned, with a little tweaking, and for the most part, they still seem fresh. You can land some unreal moves.

Added is the ability to move objects around to create skate spots. It's not as fun as it sounds, since ramps and rails rarely stay still because the lightest breeze knocks them around. Better still is getting off your board and walking around. This wasn't possible in the original "Skate," and now new areas and lines can be discovered -- your only hindrance being your imagination and ability to land the tricks.

about the writer

about the writer

CHRIS CAMPBELL, Scripps Howard News Service

More from Minnesota Star Tribune

See More
card image
J. SCOTT APPLEWHITE, ASSOCIATED PRESS/The Minnesota Star Tribune

The "winners" have all been Turkeys, no matter the honor's name.

In this photo taken Monday, March 6, 2017, in San Francisco, released confidential files by The University of California of a sexual misconduct case, like this one against UC Santa Cruz Latin Studies professor Hector Perla is shown. Perla was accused of raping a student during a wine-tasting outing in June 2015. Some of the files are so heavily redacted that on many pages no words are visible. Perla is one of 113 UC employees found to have violated the system's sexual misconduct policies in rece