Gotham City's skyline glows warmly, showing decades of progress and prosperity in each of its majestic towers. On this night, the impressive view is obstructed by the massive concrete walls of Arkham City, Gotham's new home for its lunatics and murderers.
Behind these barriers, a section of the city has been transformed into a prison with no rules. The inmates govern themselves. Anarchy reigns in the streets as they vie for territory control.
No sane person would dare enter this dangerous penitentiary. For Batman and the gamer controlling him in "Batman: Arkham City," however, it is the ultimate hunting grounds and a place where one of gaming's most remarkable adventures unfolds.
Within this sprawling world, developer Rocksteady Studios has crafted a monster of a sequel, expanding on the size and scope of every facet presented in the series' first entry, "Arkham Asylum."
A bombshell of a plot twist is revealed in the introductory moments: Hugo Strange knows that Bruce Wayne is Batman. From this point on, exceptional writing leads the way through a mystery-laden plot that races along with fantastic character-based moments.
"Arkham Asylum" accurately depicted Batman as a character, brilliantly playing off of his ability to shift from combatant to detective to predator. But the sequel reveals that Rocksteady showed us only the tip of his pointy ears.
Players now have the ability to experience Batman as Gotham City's guardian and the creature who most enemies fear is lurking in the shadows. A beautifully designed gliding mechanic makes city navigation a breeze. The thrill of gliding undetected and descending like a hawk onto one's prey is an immensely satisfying action that often gives way to the game's expanded combat tactics.
Detailing exactly how the combat has changed would reveal villains and spoil sections of the game. But the base tactics are identical to the first game, and the new elements allow Batman to approach different enemy types in new ways and also stun or down foes with a larger arsenal of moves.