Battles in the video-game world don't always take place on the screen. Gamemakers often have found themselves duking it out with the National Institute on Media and the Family over violence in games, their marketing practices and game ratings. But something unusual has been happening lately: The one-time adversaries are actually working together.
The proof is in the Minneapolis-based institute's annual MediaWise Video Game Report Card (www. mediawise.org), which comes out today for the 13th year. In the past, the report has criticized video-gamemakers and given grades -- often low -- on how their products affect children. But this year, the grades are up and the tone is conciliatory. One reason?
"Nearly all of our policy recommendations from past report cards have been implemented," the report says.
David Walsh, who founded the National Institute on Media and the Family, said there has definitely been a shift in the nonprofit organization's relationship with gamemakers.
"For us to be fair with the report card, we need to acknowledge the fact that the industry has really made significant changes and reforms," Walsh said last week. "While there's still a ways to go, we are starting to see our role now as focusing more and more on parents -- because we've been critiquing the industry for not doing enough to help parents, and they've basically responded to everything that we've asked."
Some examples of the changes the industry has made in response to the institute's concerns, according to Walsh:
• The three major home consoles -- Xbox 360, PlayStation 3 and Wii -- all have parenting controls.
• Marketing practices that once targeted young players with adult-oriented games have been cleaned up. "They now have probably the best advertising code of conduct among any of the entertainment industries," Walsh said.