Each time one of the approximately 600 truckloads of dirt used for the X Games dropped onto the U.S. Bank Stadium floor, the clanging of a truck bed drowned out the music playing through the football stadium's speakers.
Trucks rumbled through a single entryway from 7 a.m. to 7 p.m. for multiple days until all of the dirt needed was inside. Amid an intimidating assemblage of construction, it sounded like someone rhythmically pounding a gong.
"It's almost a ballet, where they're coming together," Rich Bigge said of the activity from the west side of the stadium about two weeks before the X Games began. "It's all coordinated."
As the event's director of competition and logistics, Bigge oversees course design and construction. The stadium floor was divided into what looked like four separate construction sites: piles of dirt for BMX competition in the south; beams for a stairway and elevator for Big Air in the north; sheets of plywood lay in the middle; and the wooden bones of two separate park and street courses, where concrete would eventually be poured, bordered all three.
"To some people, one of these projects is a big thing," Bigge said. "To us, we have no choice. We have to do everything at once."
The design of the world's top extreme sports event is a logistical and mental challenge. In a sport that's centered on pushing limits, each course must provide a greater set of boundaries than past years. According to X Games vice president Tim Reed, only two events, Skate Vert and BMX Vert, remain from the first X Games in Newport, R.I., in 1995.
"We're like The Grateful Dead," Bigge said. "We never play the same song twice."
This year, Moto X Quarterpipe High Air is a new event. Motocross bikers will ride up a gargantuan ramp of dirt with the objective of flying higher than their competitors.