How big a risk is "Prince of Persia: The Sands of Time"?
Well, its star, Jake Gyllenhaal, has only been in one film that earned more than $100 million domestically, the 2004 disaster epic "The Day After Tomorrow." For a film with a reported budget of $150 million, that's pretty risky.
But the really big risk is this: "Prince of Persia," which arrived in theaters Friday, is a video-game adaptation. Despite the fact that the U.S. video-game industry takes in about $20 billion annually, video-game movies mostly bomb domestically.
In fact, "Prince of Persia: The Sands of Time" would have to be the most successful video-game adaptation ever just to break even.
The top-selling video-game movie of all time domestically -- and the only video-game movie ever to break the $100 million mark -- is 2001's "Lara Croft: Tomb Raider," which took in $131 million according to Box Office Mojo. Its follow-up, 2003's "Lara Croft Tomb Raider: The Cradle of Life," made only $65 million.
But that was still enough to make it the fourth-highest video-game domestic box-office ever. That's how weak the genre is.
Consider "Doom," which made $28 million, or "Super Mario Bros.," which made just under $21 million. The video games were huge; the movies were duds.
"Street Fighter"? $33 million. "Wing Commander"? $11 million. "Hitman"? $39 million.