SAN FRANCISCO — The origin of "Pokemon Go" is as peculiar as any of the Voltorbs or Snorlaxes that players track and capture in the surprise hit game.
Its hybrid DNA flows from a digital mapping pioneer's fascination with the world around him, Google's affinity for offbeat ideas, Nintendo's comeback quest and a 20-year-old menagerie of animated monsters so popular that it spawned a company just to be its talent agency.
Then all it took was a prank to hatch a mobile video game that has turned into a cultural phenomenon.
APRIL FOOL, POKEMON
Google unwittingly planted the seed for "Pokemon Go" two years ago in one of the many April Fools' Day jokes the internet company is famous for. In a mischievous 2014 post, Google announced a new training tool, created in conjunction with Pokemon and Nintendo, for hunting Pokemon using Google Maps. Its goal, the company said, was to hire the world's best Pokemon Master — because it valued technically savvy risk takers who can "navigate through tall grass to capture wild creatures."
The enthusiastic reaction to Google's fake "Pokemon Challenge" video resonated within Niantic Labs, a little-known startup that had been incubating within the company — particularly with its founder John Hanke.
MAPS AS A LURE
Hanke was at Google because he'd sold it a digital mapping startup called Keyhole in 2004, providing the 3-D satellite imagery used in Google Earth. He'd overseen a number of maps-related projects until 2010, when he hit upon the idea of using maps to lure people outdoors to explore neighborhoods, see notable places and discover new places to eat, drink or just hang out.