What recession?
By the time New Year's Day arrives, video-game sales will have shattered last year's record numbers at a time when many consumers are cutting back on spending. Projections by the industry-tracking NPD Group peg 2008 sales of hardware, games and accessories at $22 billion -- compared with nearly $18 billion last year.
One reason for video games' Teflon coating is that more people are simply playing along. Give Nintendo loads of credit for attracting the spending power of casual gamers with the still-sizzling Wii and DS.
In fact, more than two years after the Wii's introduction, the system can still be hard to find in stores. That didn't hinder it from becoming the No. 1 console in U.S. homes this year, passing the Xbox 360 in June.
Here are other notable trends in video games from the past year:
Price drops: The Xbox 360 and PlayStation 3 came out with lower-priced configurations to compete better with the $249 Wii. At one point, an arcade version of the 360 -- including games, "Guitar Hero III" and a guitar controller -- was selling for a spiffy $199.
Going casual: The impact of Nintendo's casual-gaming approach rubbed off on Microsoft, which redesigned its Xbox Live online network to include cartoonish avatars that look suspiciously like the Wii's user-created Mii characters.
Now downloading: The growing popularity of the home consoles' online networks made downloading new content a huge draw, whether it was grabbing vintage Nintendo games on the Wii Channel or add-ons for bestselling titles on Xbox Live and the PlayStation Network. Movies, some in high-def, were also available to download on the 360 and PS3. Xbox Live even added the capability to stream Netflix rentals.