An important warning for those who like "WarioWare" games but despise the idea of creating their own fun: This one may not be for you -- at least, not yet.
Also, a word of warning for anyone who enjoys a creative challenge or has aspirations to enter the world of animation, character and/or game design: If you don't at least check this out, you're doing yourself a disservice.
Like every "WarioWare" game before it, "WarioWare D.I.Y." sports a collection of microgames, which are like minigames but generally toss out one vaguely worded objective, allow five seconds or fewer for players to figure out and complete the challenge, and then whisk away before another microgame pops up and repeats the cycle until players simply cannot keep up.
But the "D.I.Y." in the title isn't kidding. Where previous games came bundled with more than 200 microgames each, "D.I.Y." has barely more than 90, and not all of them are even new. If you want more than that, guess what? Make them yourself.
Fortunately, that's not a concession of laziness on Nintendo's behalf, but instead the real reason "D.I.Y." exists.
In spite of the obvious limitations on hand with regard to the hardware and the microgame format, Nintendo has put together a game design tool that's shockingly robust.
The full might of the tool isn't apparent at first glance, when "D.I.Y." asks players simply to draw a character that the game inserts into a prescripted microgame. Initially, this appears to be all "D.I.Y." is -- players performing fill-in duty while the game does all the creative, complicated stuff.
But a trip through the 65-page manual and absolutely staggering collection of thoroughly thorough in-game tutorials changes the picture completely.