It's time to cue the Billie Holiday and Noël Coward, and return to the underwater city of Rapture.

Ten years have passed since the events of the first "BioShock" game, and Andrew Ryan's utopian dream is still ravaged and in disarray. But as it was in the original smash hit, "BioShock 2" offers a wonderful environment for gaming, filled with moral quandaries and a memorable setting.

Ryan has been replaced by a less-impressive overlord named Sofia Lamb. In the sequel, players take the role of Big Daddy, one of the mechanized behemoths on a quest to reunite with Little Sister. Players need not have played the original game, but doing so certainly would help in understanding the game play and the story.

While the story drives "BioShock 2," the game play is equally important. Big Daddy has a new array of weapons and the genetic-enhancing ADAM drug to unlock plasmids and gain access to new superpowers. Now, besides shoving a giant drill into enemy bodies or gunning them down with a rivet gun, Big Daddy can throw fireballs at them or use telekinesis to hurl large objects.

The foes have been upgraded, as well. The Family now runs things in Rapture, and this band of Über-splicers and Big Sisters is not here to cuddle. Now the characters attack in waves and use advance tactics to kill, which makes the combat more about strategy and less about running and gunning.

Pair this game play with the beautiful world of Rapture, and it makes for a thrilling and intense gaming experience.

Gamers have long awaited the return to Rapture. Although it's not as innovative as the original, "BioShock 2" is still a trip into dystopia that no one should miss.