'Aliens' DS game offers a thrilling, if short, ride

December 17, 2011 at 11:05PM
"Aliens: Infestation"
"Aliens: Infestation" (Star Tribune/The Minnesota Star Tribune)

I didn't have much interest in playing "Aliens: Infestation." Then I saw the leaked trailer for Ridley Scott's upcoming "Prometheus" film.

It looks every bit the "Alien" prequel that fans have been hoping for, which meant I had to strap on the pulse rifle and dive into the depths of the Sulaco and LV-426. It's not a long journey, but anyone who loves the movie franchise will enjoy this game.

You command a team of four Marines (controlling one at a time) and investigate strange goings-on about the Sulaco. (For the uninitiated, it's the spaceship from the "Aliens" film). It won't take long before the xenophobes start scurrying from the ceiling, the floorboards and all over to tear you limb from limb.

What makes the game fantastic is its unapologetic ode to 1980s side-scrolling games such as "Metroid." Like those games of the 16-bit era, "Infestation" is filled with miles of corridors, requires tons of backtracking to unlock new areas and is rarely without hordes of blood-lusting creatures hell-bent on your death. Little winks and nods to the film franchise abound, which gives you reason to explore every nook and cranny.

My biggest gripe is that this thrill ride doesn't last long enough. I finished the game in less than six hours, and once you are done there is nothing else to do. No new game mode, no online competitive play, nothing.

As the "Alien" poster said, "In space, no one can hear you scream." Limited play makes this game more suitable for renting than owning, but it shouldn't scare anyone away from playing this excellent nod to the old days.

about the writer

about the writer

CHRIS CAMPBELL, Scripps Howard News Service

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