3-D gives films a new life

Projection technology has finally caught up with computer-generated movies such as "Toy Story."

October 7, 2009 at 9:06PM
In this film publicity image released by Disney Pixar, characters Woody, left, and Buzz Lightyear, from the animated film "Toy Story," are shown.
In this film publicity image released by Disney Pixar, characters Woody, left, and Buzz Lightyear, from the animated film "Toy Story," are shown. (Associated Press/The Minnesota Star Tribune)

"Toy Story" has always been a 3-D film, even if moviegoers never saw it that way.

Computer-generated animation made the 1995 Pixar smash 3-D by design, with virtual cameras moving through a digital space, capturing the mass and dimension of each character and setting. At the time, though, theaters lacked the high-tech projectors required to show it that way, forcing filmmakers to collapse the images back down to two dimensions so the movie could play in multiplexes.

More than a decade later, projection technology has caught up with CG filmmaking, inspiring movie moguls such as Jeffrey Katzenberg, James Cameron, Peter Jackson and Pixar's John Lasseter to declare 3-D the future of film.

Disney-Pixar, which released "Up" in 3-D this year, is embracing the future and past at once by amping up the 3-D in "Toy Story" and "Toy Story 2" for a limited double-feature run that began last weekend.

"It's a great 3-D movie because [Pixar] had discovered this ability to move through these spaces in 3-D," said stereographer Bob Whitehill, who oversaw both film updates.

The Oscar-nominated tale of Woody, Buzz Lightyear and their toy box full of friends isn't the only beloved film getting a 3-D retrofit: Cameron's company, Lightstorm, reportedly has a 3-D re-release of "Titanic" in the works. "Star Wars" creator George Lucas' Lucasfilm has worked with a firm to develop technology to convert all six of his franchise films into 3-D, but a company spokeswoman said no timeline exists for now.

Converting a live-action film to 3-D is even more challenging, Whitehill said. Artists must duplicate the original film to create a right-eye view, then cut out each element in the scene to sculpt a three-dimensional image. Further depth is created by projecting flat images onto computer-generated geometric forms, so the eye perceives a natural distance between the nose and ears on a face, for example.

Although "Wall-E" and "Ratatouille" have been tested, Pixar has no plans to re-release them in 3-D -- but all of the company's future films will come in two-dimensional and three-dimensional versions.

The re-release of the two "Toy Story" movies serves an additional purpose: It heralds the arrival of "Toy Story 3" in 3-D next summer.

Getting 1995's Woody and Buzz back to the big screen wasn't easy. Even though the original movies were made in three dimensions, it took Whitehill and his team of 20 artists nearly 18 months to update the two "Toy Story" films.

The first challenge was technical: extracting digital files from 15-year-old software. The second was creative, Whitehill said: "How do we want to give the audience a rich experience without eyestrain and to capture the heart of these movies?"

Dimensionalized, "Toy Story" shows how far the fall is when Woody tumbles from the bed to the floor and just how cavernous a child's toy box can be. The aim was to create "a concave experience, one that draws you into the story and into the imagery, instead of a convex experience that pokes at you," Whitehill said.

His team digitally added a "right-eye camera" to each shot. Then they carefully adjusted the speed of the edits and depth of the images to make each movie easy on the eyes -- especially given the length of the two films combined.

"The amount of 3-D people enjoy is somewhat subjective," Whitehill said. "But a headache is not subjective."

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