Anton Wintory's musical score for "Journey" is the first for a video game to be nominated for a Grammy Award.

, Sony Computer Entertainment America

A first, at last: Game music is up for a Grammy

  • Article by: TODD MARTENS
  • Los Angeles Times
  • January 12, 2013 - 2:44 PM

LOS ANGELES - The Grammy Awards are ready to play, at least in the minds of those who create music for video games.

For the first time, a complete video game score has been nominated for a Grammy. At the February ceremony, Austin Wintory's compositions for PS3 title "Journey" will vie for a trophy alongside more recognizable cinematic names such as Hans Zimmer ("The Dark Knight Rises") and last year's Oscar winner Ludovic Bource ("The Artist").

For the L.A.-based Wintory, 28, the nod is "bewildering" -- "stupefying," even, considering that video game scores have been eligible and overlooked by Grammy voters for more than a decade.

"I find time and again that huge swaths of people, through no fault of their own, are just not engaged in the game industry," he says. "They have no idea we record with full orchestras in Los Angeles and London and games have become something that -- from a production values standpoint -- is not that different from film."

Games, and the music that defines them, continue to earn more respect within the Hollywood community. Top-flight composers such as Zimmer and "Dexter's" Daniel Licht have ventured into gaming, and the in-demand Pixar maestro Michael Giacchino got his start in interactive entertainment. Responding to the shift, the Recording Academy last year altered the language of its soundtrack awards to make it clearer that video games were in contention.

Video games had been eligible for a Grammy since 2000, so why has it taken until now for a game score to land a nomination? Before 2011, games were lumped in as "other visual media" in categories that singled out film and television.

As part of the Recording Academy's overall Grammy restructuring in 2011, one that cut the overall number of categories from more than 100 to its current 81, wording for the soundtrack fields was changed to directly identify video games alongside film and television.

Don't underestimate the power of a few words. "I thought that 2011 was the first year games were eligible," Wintory says. "I had my history wrong. Games became eligible in 2000, but the category was called film/ TV and visual media, and in the eyes of the game industry, it looked like kind of an afterthought."

Before this year's Grammy nominations were unveiled, Steve Schnur, who oversees music at video game producer Electronic Arts, applauded the vernacular fine-tuning.

"It evened out the playing field, psychologically. When voters were looking at scores to nominate, and it said scores from music, TV and 'other media,' it was a poor stamp on video games. Now that the title has changed, I'm hoping the level of respect begins to rise."

Bill Freimuth, the Recording Academy's vice president of awards, believes it will. "We tried to make it known to the community that they were eligible, and we had done outreach to members of the community to say they were eligible, but that last tweak of the language opened it up."

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