Scanning the DNA of sick infants using a new speed-reading method can diagnose rare genetic disorders in two days instead of weeks, according to research that brings gene mapping a step closer to everyday hospital use.
What do monsters eat? No one knew in the case of Vampyroteuthis infernalis, the vampire squid.
Felix Baumgartner is set to make the leap of his life as he seeks to break the sound barrier while in free fall -- from 23 miles above Earth.
Scientists are working to protect the clown fish, which face threats to their habitat -- coral reefs -- due to global warming.
Fossils of these miniature, fanged plant-eaters known as heterodontosaurs, or "different toothed reptiles," have turned up as far apart as England and China.
A study in the Journal of the American Medical Association has found that high levels of urinary BPA — Bisphenol A, a chemical widely used to prevent metal corrosion in food packaging — are associated with an increased risk of childhood obesity.
Management consultants say 60 percent of senior execs experience high stress on a regular basis, and a thriving industry of motivational speakers teaches business leaders how to manage their corrosive burden of stress. But just how uneasy lies the head that wears the crown? Not very, it turns out. A new study reveals that those who sit atop the nation's political, military, business and nonprofit organizations are actually pretty chill. Compared with people of similar age, gender and ethnicity who haven't made it to the top, leaders pronounced themselves less stressed and anxious. And their levels of cortisol, a hormone that circulates at high levels in the chronically stressed, told the same story. The source of the leaders' relative serenity was pretty simple: control. "Leaders possess a particular psychological resource -- a sense of control -- that may buffer against stress," the Harvard University research team reported in Proceedings of the National Academies of Sciences. LOS ANGELES TIMES
Scientists discovered that April quakes were part of never-before-seen event: The splitting of a tectonic plate.
The landing site of the Mars rover Curiosity was once covered with fast-moving and possibly waist-high water that could have possibly supported life, NASA scientists announced Thursday.
Scientists found that male DNA can linger in mothers' brains for her lifetime. Summary.
This prehistoric cave on the slopes of Israel's Judean Mountains has always felt a little otherworldly.
How does a tabby cat earn its stripes? With DNA.
Researchers stumbled upon a new species of monkey in a remote region in Africa. They were tipped off by its brilliant colors: a blond chest, red tail and very blue backside.
The Hubble Space Telescope has detected light from a small galaxy emitted just 500 million years after the big bang, a crucial and difficult-to-study era when the universe was very young, scientists reported.
A study suggested that the human default mode is to be cooperative, but we grow selfish if given time to think.
An experimental drug can improve sociability in patients with fragile X syndrome and may be helpful as a treatment for autism, a new study said.
Space shuttle Endeavour will spend its last flying day Friday not rocketing into space, but doing what most tourists do when visiting California: Taking in the state Capitol, Golden Gate Bridge and the Hollywood Sign.
A trove of early ceramics shows the mindset of ancient humans: More metaphor, less blood.
Lessons from the shuttle program now being applied to help trees and consumers.
Kids who play video games like "Manhunt" and "Grand Theft Auto III" are more likely to drive recklessly, said a study in the journal Psychology of Popular Media Culture. Research has shown that kids who play violent video games are more likely to have risky thoughts. But the new four-year study went further, asking thousands to admit whether or not they had performed the risky acts. The researchers found a significant correlation between reckless driving and violent video game play -- even with games that had nothing to do with driving. The authors propose that the games change a young player's self-perception, so that they see themselves as someone who does risky things. In other words, they suggest, the players become more like the characters they are controlling on screen.
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT