Gerber Jewelers is a small business situated on one of St. Paul's most desirable streets and it's trying to extend its storefront to the sidewalk.
"Gerber Jewelers' bid to extend the front of its building at 945 Grand Ave. to the sidewalk has been rebuffed. On a 7-0 vote ... St. Paul City Council rejected owner Rafic Chechori's appeal and upheld the Board of Zoning Appeals' previous denial of a setback." - The Highland Villager, Jan. 21, 2015
The Council is upholding a requirement that the front-yard setback from the property line be 25 feet. Dave Thune, out-going Ward 2 Council Member, said "granting the variance would have set a bad precedent and would have encouraged other property owners to extend their buildings to the sidewalk as well, destroying the residential character of Grand."*
This is a bad decision and the entire Grand Avenue plan needs to be revisited to acknowledge the real urban character of the street, improve walkability, to help local businesses, and improve the City's overall tax base.
The problem with the City Council's decision, and the zoning code in general, is that it's trying to impose a character that doesn't exist (and shouldn't exist).
Grand Avenue is not a street with a residential character. For starters, literally every building on this particular 900 Block is either commercial or mixed use (residential + retail). This includes the building immediately to the Gerber's left with a 0ft (zero) setback.
Grand Avenue can be chaotic and disorganized, but unquestionably beautiful. This is the character of a city! This is the character of Grand Avenue. No two blocks are alike, and this is something that should continue. In fact, there is nothing more consistent about Grand Avenue setbacks than that they are entirely inconsistent.
It is not uncommon to see a single family house, next to a 4plex-turned-cooking-store, next to a two story office/burrito/real-estate/pastry/yoga/hair-salon - and all of them have different setbacks! This is the Grand Avenue norm.
Gerber's block on Grand Avenue includes everything from a gas station, dance studio, sandwich shop, quality dining with sidewalk patio seating, a cigar shop in a house, a small frozen yogurt shop on the sidewalk, and more than a handful of other small businesses.
These small, unique spaces are one of the reasons that Grand Ave has a disproportionately high percentage of local businesses. It is precisely these types of businesses that we want to thrive as they are more likely to use local services (such as marketing, legal, accounting, etc.) and more of their profit stays within the community. This is precisely the type of incremental growth we should be trying to encourage.
There are few things more important for creating walkable spaces than giving people something to experience at the sidewalk level. The social value of a storefront is too important to pass up, and rejecting Gerber's application is an unfortunate error in judgement.
This decision is also costing the city money. The adjacent building abuts the sidewalk similar to the new proposal and pays nearly 2.3x times more in property taxes ($31,130 vs. $13,919).** This alone is a drop in the bucket, but when you consider the long-term ramifications it can have some costs.
The entire Grand Avenue plan needs to be revisited, and we need to take into consideration the viewpoints of people other than the Summit Hill Associations. We need to acknowledge the real urban character of the street, improve walkability through more sidewalk storefront, to help neighborhood businesses grow to improve our local economy, and improve the City's overall tax base.
* Quote is not a direct quote, but a summary of Thune's quote taken from The Highland Villager, Jan. 21, 2015.
** It's fair to say a similar new addition would yield similar results. However, you never know since valuations are based off a number of factors, such as building materials, etc.
*** Related Reading: Anthropologie: A Storefront Not Worthy of Grand Ave.
Has there ever been a better time to be a nerd? No, probably not. So, I wanted to dive in deeper ...
My first adventure into ultimately nerdery has left me with one resounding conclusion: if you have never played Dungeons and Dragons, whatever you think you know, forget it. You are wrong. It's not the broad common assumption supported by mainstream media and it's certainly not the Simpson's Comic Book guy.
It's something else.
Dungeons and Dragons is a game I have been anxious to play for quite sometime, but up until recently, I never had that special someone to introduce me. After what felt like a decade, my friend Chris invited to join his group. I finally had my date. Wednesday night. 7pm. Roseville. Fantasy Flight Games Event Center.
On Facebook, a friend suggested I pick up a bag of Cooler Ranch Doritos, Twizzlers and some Mountain Dew. These were surely the needed rations. With giddy delight, I texted a photo of the junk food to my Dungeons and Dragons playing friend. It was only a few seconds later that I was alerted that "Sadly you can't bring that into FFG :( ".
It is at this point that I realized that I had absolutely no idea what I was walking into. Is Dungeons and Dragons even possible without Mountain Dew?
It hit me. I experienced something I hadn't in the longest time: unreasonable teenage angst. As if I was going on a first date. I even mentally beat myself up over what I should wear. It was prom night and I was unprepared and unsure of myself. I could do nothing but drive north on Snelling Avenue and sip Mountain Dew in anticipation.
The FFG Event Center shattered any preconceived notions I had as it more closely resembles a post-modernist downtown hotel than your high school friend's parent's basement. Which, frankly, was both disappointing and relieving. I quickly grabbed a coffee at the cafe and my friend picked up a Surly on-tap before the game (yes, local craft beer is available).
I was a halfling rouge teamed up with an elf and two dwarfs. It was an unbalanced team consisting of two rookies, a mid-career professional and an experienced veteran. And the ruthless Dungeon Master? A friendly dude named Brian.
After a quick explanation of the rules, we were off. The first mission: get a dragon egg from a barn.
Okay - this is where I'm going to lose a few people. I agree. Getting a dragon egg from a barn doesn't exactly sound epic. I was along for the ride, even if the whole deal seemed shady. I distrust anyone, fictional or otherwise, willing to exchange money for a dragon egg in a barn. It worked out beautifully though and it was a great beginners story to learn a few tricks and strategies.
For our successful completion (oh! we dropped a few bad dudes in the process), we were granted 200 gold coins by a man I can only assume was going to use that dragon egg for nefarious purposes. Regardless, we got our coin and traversed into something a little more frightening: a goblin cave.
An crying woman's family had been kidnapped at their now-ransacked farm outside of town (advice to humans living in the world of DnD: buy Goblin Insurance).
Here's where the real fun began. So, two dwarves, an elf, and a rogue halfling walk into a goblin cave. We head into the cave and it's at this point, maybe an hour and a half into the game, that I get it. I decide to take two items and use my imagination (lantern + flask of oil) and toss all of them into the cave. The result was a medieval Molotov cocktail with a side of chaos. One fried goblin later, we're inside and rescuing some humans. Success!
Two missions down, literally thousands to go ...
What's astonishing about Dungeons and Dragons is the learning curve. It's easy to get started, but the game can get insanely complex. It's your job to use your best improvisational skills within the boundaries of the game. It's about asking questions, improvising, and moving within a loose framework. It creates this beautiful platform where you can play the same series of events 10 times and never have the same outcome. It's a table top game with near infinite possibilities.
What did you do last Wednesday?
I helped rescue some humans, drop some evil goblins, bought a dragon egg, and made a few friends in the process. Heroes in our own minds. Nerds in the minds of others. But who cares? There's never been a better time to be a nerd.
If you haven't played Dungeons and Dragons, I think you really should. Grab a coffee (or Surly on-tap) and join us each Wednesday in Roseville's FFG at 7pm. If you have the courage to show up, I can guarantee you'll have a great time.