Microsoft, Nintendo and Sony are adding extra displays to their systems to expand users' entertainment options.
If the gaming industry agreed on one idea at last week's Electronic Entertainment Expo, it's that playing video games on just one screen is no longer enough.
The top three publishers -- Microsoft, Nintendo and Sony -- each focused on new ways to spread games and other content across several screens at the gaming industry's annual trade show in Los Angeles.
While the publishers' systems rely on the same premise, namely using more screens to access more content, each is achieving multiscreen functionality through different means: Microsoft is tapping into existing phones and tablets; Sony is depending on its PlayStation Vita handheld device; and Nintendo is coupling an iPad-like controller with its new Wii U console.
"I don't know who has the best approach," said Martin Rae, president of the Academy of Interactive Arts and Sciences. "I kind of like Microsoft's at this point, but it's going to be whatever is easiest, and then I think they'll all get it right."
Microsoft surprised E3 attendees by unveiling software called Xbox SmartGlass that will allow Xbox 360 users to stream content to their smartphones, tablets and PCs. The app was demonstrated through such actions as turning a smartphone into a remote used to browse the Web and transforming a tablet into a map for the new game "Ascend: New Gods."
"I think you're going to see these persistent entertainment experiences show up all the time," said Phil Spencer, corporate vice president of Microsoft Game Studios. "You're really going to start blurring where I'm playing to what I'm playing."
Sony continued to build upon the "cross-play" functionality of its PlayStation 3 console and high-definition Vita handheld device. In one example on the E3 show floor with the platform game "LittleBigPlanet 2," one player tapped the Vita screen to drop eggs into the tops of chutes, while two other players tried catching them below on the TV using PS3 remotes.
"The future of gaming is something like 'PlayStation All-Stars: Battle Royale,' where you're playing against people all over the world, and some people are playing on a Vita and some people are playing on a PlayStation," said Jack Tretton, president of Sony Computer Entertainment of America, of the new fighting game that will be available for online play across both systems.
Nintendo is taking a decidedly different route when it comes to multiple screens. The company unleashed several games at E3 for its new Wii U console, which uses a 6.2-inch touchscreen controller to provide different perspectives and game play compared with what's on TV. It also can be used independent of the TV, but it's not portable like the Nintendo 3DS.
"It's not a separate purchase," said Reggie Fils-Aime, president of Nintendo of America. "It's an integrated part of the overall system, and what that means is the game play and experiences you'll have are much more continuous and holistic."
"New Super Mario Bros. U" and "NintendoLand" best illustrated what Nintendo is calling "asymmetric gameplay," different experiences for Wii U GamePad users than those playing with regular Wii Remotes, while third-person action titles "Assassin's Creed III" and "Batman: Arkham City" leveraged the touchscreen controller as a way to display additional information.
Publishers were coy on when the new systems would be released and how much they'd cost.
Nintendo didn't reveal a price or release date for the Wii U beyond the holiday season. Microsoft said SmartGlass would be free and out sometime this fall.